Product concept / Case study

The Grip
Navigator

Exploring a more considered way to interact with a computer — with reduced arm travel, finger-led control and a form designed around the hand.

Grip Navigator project hero image
ProjectGrip Navigator
DisciplineProduct concept
FocusAccessible interaction
StageConcept development
01 / The brief

A better way to navigate

What if navigating a computer required less movement, rather than simply making movement easier?

The project began with an early idea for an alternative computer mouse: a compact device held in a more upright position, exploring pointer control through small finger movements while the arm remains relatively supported.


The brief was to give that idea a clear physical direction — considering grip, control placement and a simple interaction that could offer an alternative to repeated broad arm movements.

The opportunity

For people who experience restricted shoulder, arm or wrist movement, or fatigue from repeated movement, conventional mouse interaction can present additional demands. The concept explores a reduced-travel approach.

Design priorities

Finger-led pointer input, a secure but relaxed hold, intuitive scrolling, compact proportions and a calm, familiar visual language.

Initial visual exploration for the Grip Navigator
Initial exploration / form, grip and interaction
02 / Refining the idea

Finding the right form

The early proposition was translated into a tangible design direction through a series of form and interaction studies.

The exploration considered how the device could sit in the hand, where the fingers naturally meet the controls, and how the scrolling mechanism could become part of the product rather than an afterthought. Proportions and surface transitions were refined to bring clarity and consistency to the concept.

Grip Navigator early form exploration
01 / Form exploration
Grip Navigator grip and control refinement
02 / Grip and control
Grip Navigator design direction study
03 / Design direction
03 / Design views

Proportion & presence

The chosen direction brings the rounded body, integrated controls and distinctive scroll interface into a unified proposal. The following views present the completed concept from multiple angles.

04 / Interaction

Designed around the gesture

The interface places emphasis on small, deliberate finger actions. Movement studies and rotating views communicate the intended form and interaction, while leaving room for future adaptation to different hand positions and needs.

05 / The outcome

A concept brought to life

The Grip Navigator was developed into a resolved visual product concept with a clear interaction proposition and distinctive form.

The completed design gives the original idea a tangible identity: a compact, hand-held alternative that explores pointer control through finger movement, with reduced reliance on moving the device across a desk. It establishes a thoughtful foundation for future accessibility-led product innovation.

Completed Grip Navigator concept presentation
06 / Closing note

A new direction for everyday interaction

From an initial proposition to a complete design direction, the project demonstrates how considered form development can open up new possibilities for familiar technology. The Grip Navigator stands as a finished concept and a positive starting point for continued exploration of more adaptable, inclusive ways to interact with digital devices.

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